Lost

Alistair, 

I’m stuck in a prison. At least, that’s what I think it is. It’s a locked white box. Once I force the door, I end up in a bigger white box. If I force that door, I end up in any one of a number of places, including a rainforest, a mountain, a frozen tundra, and an empty  battleship in the middle of the ocean. When I fall asleep, I wake up the next day back in the first box. All I have is my clothes and my cellphone, which I’m using to write this. Alistair, I need help. 

Lost in a Box 


Lost, 

It was always going to come to this. Video game designers have finally discovered the ultimate way to improve the competence of AI characters in their games. Somehow they have integrated your living consciousness into a video game. Those white boxes are incomplete menu areas that will be used by teenagers to navigate the video game. The random environments that you find yourself in (rainforest, mountain, tundra, battleship) are maps that will soon be populated by men wielding a wide assortment of weaponry. You will eventually be given a gun and it will be up to you to defend yourself or die in the attempt. Congratulations; you are now living the gamer’s dream! My condolences; you can never, ever escape. 

Alistair